3ds Max
Tips and tricks on how to use 3ds Max
Model a High Poly Airframe Missile Launcher in 3ds Max – Day 2
Wed, January 20, 2010
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You will learn to use many of 3ds Max's poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.
Create a Marching Army Animation using Particles in 3ds Max
Fri, January 15, 2010
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As you may already know, particles can be used to do just about anything you could possibly imagine. In this tutorial, we'll be taking a look at just one of the very cool ways particles can be used to…
Model a High Poly Airframe Missile Launcher in 3ds Max – Day 1
Fri, January 15, 2010
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In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max's poly and…
Path Deforming With Splines To Bend Your Objects
Fri, February 06, 2009
In this tutorial, I explain to to take a simple box (or group of boxes) and bend them along a spline to produce a "vector in 3d space" look. This method is also helpful in creating dynamic ribbon effects…
Using Matte / Shadow For Ground Planes
Wed, January 21, 2009
This is a quick tutorial on how to make your ground planes in 3ds Max actually render transparent to show the background through, while still keeping the shadows.
Final Result Button For Quicker Visualization
Wed, January 21, 2009
This video shows you that by using the Final Result button in 3ds Max, you can see the final product from a lengthy stack of modifiers.
