In this lecture I attempt to frame up a potential path for your financial future in graphic design, and what that might look like in terms of actual salary figures, dealing with debt, and planning for retirement. All of the information in this talk applies generally to any career, but the examples specifically in use regard a career in design so you can learn from example what you could expect as you start down this path. Apologies for any repetition or stammering, I had given this lecture 2 times in a row prior to recording this all in 1 night, and my brain and voice were a bit fried and I wobble in-and-out-of-frame a lot.
In this lecture I detail how the speed of technology really began to ramp out of control from the moment I was born until today. This developmental overlap with my own life gives me a somewhat unique perspective on how to interact with technology and the role it plays in my everyday life. Parallels are drawn between my physical growth and the speed of transistor improvements with modern CPUs. This is a companion lecture to "How technology Acceleration Will Affect The Visual Arts".
In this tutorial I cover how to use layer masks to up the realism in your fake shadows.
In this tutorial I cover how to use existing channels to quickly make selections in Photoshop.
In this tutorial I cover how to use the object mosaic feature to make pixel perfect vector shapes from existing raster sprites.
In this tutorial I cover how to use a quick Illustrator option to add points to your custom badges.
In this tutorial I cover how to use the puppet warp effect to make more convincing shadows on your assets.
In this tutorial I cover how to use the lens blur option to refocus a photo after it had been taken.
In this tutorial I cover a lesser used option in Photoshop to adjust your selections before editing.