In this lecture I cover all of the complexities associated with attempting to match color accurately when working as a graphic designer. I discuss CMYK, RGB, and Pantone systems of color specifically, and how each can fail in unique ways, and how to explain to a client when matching between modes and devices falls short.
In this lecture I cover the key differences as well as pros and cons for the primary methods of printing today. In addition, this lecture covers what commonalities there are across the different printing methods, and how those commonalities play out between both digital and traditional imaging.
A time-lapse on a piece of art with my kiddos looking stoic and over-important. Made it for my wife for Mother's Day to replace an old piece we had hanging up in the basement.
This is the creation of my Darwin The Dragon character from start to finish (modeling, rigging, and skinning). Darwin will be used as part of a different side project I'm working on. The recorder got overloaded a couple times when I was making this, so if the quality biffs or pauses for a couple seconds, it does come back. This was my first time rigging and skinning.
This is the complete creation of my Archie The Arcade character, from modeling, to rigging and skinning.
I forgot to start recording until after much of the line work and base color was in -- but here's the process on the shading and halftone experiments.
In this episode, I cover how sometimes the best tool for the job is just you and time.
In this episode, I cover how smart objects can save you editing time and speed up your workflow.
In this episode, I cover the making effective selections, and reducing duplicate work with keyboard shortcuts.