This is the complete creation of my Olga The Ogre character, from modeling, to rigging and skinning.
This is the creation of my Darwin The Dragon character from start to finish (modeling, rigging, and skinning). Darwin will be used as part of a different side project I'm working on. The recorder got overloaded a couple times when I was making this, so if the quality biffs or pauses for a couple seconds, it does come back. This was my first time rigging and skinning.
This is the complete creation of my Archie The Arcade character, from modeling, to rigging and skinning.
Creating the "Go be A Plumber, Man" piece -- I forgot to start recording until after the linework was done. However, this video picks up with the coloring process.
Trying a couple new techniques from digital concept creation to various shading and post processing techniques on an illustration.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is the first part of a multi-part series which attempts to explain why we like what we like, and what designers can do with that knowledge. Part 2 aims to be about why everything in part 1 is true, and Part 3 will focus on examples for how to implement these findings in your designs.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is part 3 which elaborates on how simple ratios can be seen and utilized in graphic design as a short cut to effective layouts and color choices.
In this tutorial I cover how to use the object mosaic feature to make pixel perfect vector shapes from existing raster sprites.
In this tutorial I cover how to use a simple "blur and smash" method in Photoshop to make more realistic shadows for your clipped out objects.