In this lecture explore how a shift in marketing has morphed the way we think about products as consumers. Modern marketing is more about perception of a product than its functional use.
In this lecture I cover all of the complexities associated with attempting to match color accurately when working as a graphic designer. I discuss CMYK, RGB, and Pantone systems of color specifically, and how each can fail in unique ways, and how to explain to a client when matching between modes and devices falls short.
In this lecture I cover the key differences as well as pros and cons for the primary methods of printing today. In addition, this lecture covers what commonalities there are across the different printing methods, and how those commonalities play out between both digital and traditional imaging.
In this lecture I cover the history of prepress, and some basic developments in printing technology as a corollary to modern times with the explosion of online content. I cover how the career of a graphic designer is changing rapidly and as a result continues to grow an absorb new responsibilities.
In this lecture explore a psychological concept regarding the nature of self, and how our understanding of individuals is shaped as we know more about them. The context that develops over a long relationship with another person is starting to take place digitally as well. I explore both the upside, and downside of this shift.
In this lecture explore how a probability formula from an 18th century Mathematician parallels the graphic design process. Throughout I touch on concepts of objectivity, subjectivity, and how to negotiate the designer-client relationship in terms of revisions and dealing with feedback.
A time-lapse on a piece of art with my kiddos looking stoic and over-important. Made it for my wife for Mother's Day to replace an old piece we had hanging up in the basement.
This is the entire creation of the Fh_Hyperbole font from start to finish. Since there's like 30 hours of material here, this is once again sped up to show the process. If you have any questions about anything I'm doing, just ask and mention the time, and I may even turn it into its own tutorial.
This is the complete creation of my Olga The Ogre character, from modeling, to rigging and skinning.