In this lecture I cover the key differences as well as pros and cons for the primary methods of printing today. In addition, this lecture covers what commonalities there are across the different printing methods, and how those commonalities play out between both digital and traditional imaging.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is part 3 which elaborates on how simple ratios can be seen and utilized in graphic design as a short cut to effective layouts and color choices.
In this lecture I explore how everything we do in life carries an inherent implication with it, and how to use those to our advantage as designers. I cover the large overlap between design and film, along with ways that advertising has changed in recent years to influence people by more covert means.
In this lecture I examine what a Norman Door is, and how to avoid designing them. The talk speaks to topics about UI/UX in a digital world, skeuomorphism, and about how many tasks that once fell under the purview of an industrial designer have now become graphic designs tasks due to the digitization of many day-to-day interfaces.