In this lecture I cover the key differences as well as pros and cons for the primary methods of printing today. In addition, this lecture covers what commonalities there are across the different printing methods, and how those commonalities play out between both digital and traditional imaging.
In this episode, I cover how scripting can save you hundreds of hours on mundane tasks.
In this episode, I cover how sometimes the best tool for the job is just you and time.
In this episode, I cover how sometimes the best tool for the job is just you and time.
In this episode, I cover how basic math operations inside of the software can save you time.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is the first part of a multi-part series which attempts to explain why we like what we like, and what designers can do with that knowledge. Part 2 aims to be about why everything in part 1 is true, and Part 3 will focus on examples for how to implement these findings in your designs.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is part 2 which elaborates on how society as a whole shapes most of our design preferences, and in leaning into those cues we can become more effective designers.
In this lecture I attempt to draw connections through many different concepts and disciplines in a detailed breakdown of how everything we subjectively like as a culture can be objectively measured and broken down into numbers. This is part 3 which elaborates on how simple ratios can be seen and utilized in graphic design as a short cut to effective layouts and color choices.
In this lecture I attempt to frame up a potential path for your financial future in graphic design, and what that might look like in terms of actual salary figures, dealing with debt, and planning for retirement. All of the information in this talk applies generally to any career, but the examples specifically in use regard a career in design so you can learn from example what you could expect as you start down this path. Apologies for any repetition or stammering, I had given this lecture 2 times in a row prior to recording this all in 1 night, and my brain and voice were a bit fried and I wobble in-and-out-of-frame a lot.